recomp · Wii
Nebula (Super Mario Galaxy PC recomp)
In developmentRecompilation of Super Mario Galaxy for Windows. The game's PowerPC code is translated to C++ ahead of time, then compiled on your PC from your own copy of the game, and runs on a native runtime with a Direct3D 12 renderer and Windows audio and input. Playable from the start, but some areas run below full speed; the project is a work in progress. Works with keyboard and mouse, Xbox controllers and the Switch Pro Controller, whose motion controls follow Super Mario Galaxy's own scheme. Resolution and aspect ratio can be changed in game, including on a second display. Interpolation and Wii Remote support are not yet included. The author reports smooth play at 16:10 2K on an Intel Core Ultra 9 185H with integrated graphics. Nebula includes an opt-in diagnostic recording in NebulaSettings.exe that produces a ZIP to send back to the author. Mario's physics and the game's logic are not AI-written, according to the README; the recompiler, runtime, installer and tests are. The author credits Petari, a separate project; Luma's Workshop is working on a Petari-based port.
At a glance
- Type
- recomp
- Status
- In development
- Series
- Super Mario
- Original game
- Super Mario Galaxy
- Original console
- Wii
- Your own copy
- Required
- Project home
- github.com
- GitHub stars
- 188
- AI use
- Says AI tools were used: “Nebula was built with AI coding agents (Anthropic's Claude). The recompiler, runtime, installer, tests and documentation were written by AI agents and directed, reviewed and tested by the project's author” (source) · all projects
This project requires you to supply your own original game copy. FanGamesDB hosts no files, no ROMs and no builds — it indexes project pages only.
Playable on handhelds
Shows where a build or port exists — not how well it runs. Sources: the project's own releases and PortMaster, data updated 2026-10-16. Miyoo devices aren't covered yet.
- Steam Deck
- Windows build via Proton (untested) source
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