recomp · Xbox
Oogie's Revenge Recomp
PlayableStatic recompilation of Tim Burton's The Nightmare Before Christmas: Oogie's Revenge (Xbox, USA) for Windows, made by recompiling the game's x86 code to C++ with xboxrecomp. No emulator. Offers up to 4K, 16:9 to 32:9 ultrawide, 120 fps on high refresh screens, ray-traced ambient occlusion, remappable gamepad and keyboard controls, the game's own menu (F1 during play) and mod support for replacement files. Needs your own USA Xbox disc image or extracted folder; no game data included. Playable start: the opening level is the most tested part. GPL-3.0.

At a glance
- Type
- recomp
- Status
- Playable
- Series
- The Nightmare Before Christmas
- Original game
- Tim Burton's The Nightmare Before Christmas: Oogie's Revenge
- Original console
- Xbox
- Your own copy
- Required
- Project home
- github.com
- GitHub stars
- 13
- AI use
- No statement · why we track this
This project requires you to supply your own original game copy. FanGamesDB hosts no files, no ROMs and no builds — it indexes project pages only.
Playable on handhelds
Shows where a build or port exists — not how well it runs. Sources: the project's own releases and PortMaster, data updated 2026-10-23. Miyoo devices aren't covered yet.
- Steam Deck
- No known build
- ROG Ally · Legion Go
- No known build
- Retroid Pocket 5 · Mini
- No known build
- AYN Odin 2
- No known build
- Anbernic RG35XX Plus · H · SP
- No known build
- Anbernic RG40XX H · V
- No known build
- Anbernic RG CubeXX
- No known build
- TrimUI Smart Pro · Brick
- No known build
- R36S
- No known build
- Powkiddy X55
- No known build
The latest release (v1.0.0) has a download whose platform isn't labelled — check the release page.